
If you’re a regular reader of this blog, you’ll know I’m a huge fan of the Battlefield games. Battlefield 2: Modern Combat was one of the first games I got for my Xbox 360, and I’ve spent countless hours on it.
So when Battlefield: Bad Company came around, I was very interested. My first look at the game had me concerned, though — more focus on single player and more close-combat situations made me fear that EA DICE was making another Call of Duty type game. Those are fun, but they’re not Battlefield.
When I got to try out the multiplayer beta, and later the demo, my concerns were eased — somewhat. The classic Battlefield elements where there: large maps (for a console, at least), vehicles, weapon kits, mortar strikes, mines, etc. Strategy continues to be very important, rather than just running around shooting everything that moves. Teamwork has always been essential to Battlefield and Bad Company makes it work.
But the multiplayer only has one game mode: Gold Rush. Essentially, one team must defend some crates of gold, and the other team must destroy them. (Why they destroy them rather than stealing them, I’m not sure, but that’s the game.) Fun, for sure — but what about conquest? Conquest is the main game mode in most Battlefield titles since the beginning and it’s noticably absent from Bad Company.
But not for (too) long. Due to heavy demand ever since the beta, EA has promised that they will be delivering conquest mode in an upcoming update. I’m not too sure when we can expect the update, but it’s coming.
Bad Company pays a lot more attention to the single player campaign. The campaign is comparable to those in the Call of Duty series and other big-name FPS titles, but makes use of the large areas and different weapons/equipment that are the signature of the Battlefield series. Story, clever dialogue and some pretty good voice acting certainly make it more enjoyable.
But Battlefield is still about the multiplayer. One of the most noticable additions, especially for those who played BF2: Modern Combat on the Xbox 360, is the system of squads. Unlike most games in which a exists as a single whole, BF2 teams are divided into squads of 3-4 people. It’s your squad who you communicate with over voice, meaning that you have to work in smaller groups to work effectively as a team. You also have the option to spawn with your squad when they’re out in the battlefield. If nobody is alive in your squad, you’re stuck spawning back at your base.
The squad system changes the gameplay dynamics. The ability to spawn with your squad cuts down on travel time — since big maps mean either lots of walking or reliance on vehicles to get around quickly. It also gives you the opportunity to spring into action and help out a squad member in trouble. On the other side, you can (and will) find yourself spawning in the path of bullets, with little or no opportunity to find safety.
The squad system also limits communication. While it’s usually better to work in small groups and avoid too much chatter in your ear, you also have no way to communicate with other members of your team if needed. I tend to play the Support class more than others, and I often find myself wishing I could tell an injured teammate to slow down for a medkit or to warn someone about an incoming mortar strike. (I’ve killed too many team members when they ran into my mortar strikes — had I been able to say “wait, don’t run in there”, I might have better reputation levels.
Despite a few flaws, BF:BC is an incredibly fun — and highly addictive — game to play. If you’re a fan of FPS titles, try out Battlefield: Bad Company.
[Get it from Amazon.com, Amazon.ca or Amazon.co.uk.]
Score: 91%