Battlefield: Bad Company 2 this March

August 31st, 2009

Battlefield: Bad Company 2

Ok, I think I’m a bit late on this one, but because I’m a big fan of Battlefield, I couldn’t let it pass by.

Battlefield: Bad Company 2 has been given a release date.  The game is due out on March 2, 2010 in North America, and on March 5 in Europe.

Bad Company 2 promises to expand on the destruction offered in the first game, with buildings that seem to be completely destructible.  15 vehicles will be available in the game, including a 4-person helicopter — which is something I missed in Bad Company after Battlefield 2: Modern Combat.  Kits and the 46 available weapons will be customizable as well, offering more variety.The series’ executive producer, Karl Magnus Troedsson, brags:

“When Battlefield: Bad Company 2 ships in March, it will deliver the best online multiplayer experience ever.”

Big words, but the Battlefield franchise usually keeps that promise, so I’m hopeful that Bad Company 2 will be no exception.  Until that time, we have Battlefield 1943 on Xbox Live Marketplace and Battlefield: Bad Company to keep us busy.  The first BF:BC is still very active, and has recently become one of the full downloadable games on Xbox Live.

This and other dates have just been updated on the Xbox 360 Release Schedule so be sure to check that out, and follow me on Twitter at @xboxliving to get more updates.

Rock Band 3 in the works

August 21st, 2009

Rock Band 2

If you’re not a Beatles fan you may not be too excited about The Beatles: Rock Band next month.  Then there’s LEGO Rock Band in November, which is bound to be a good party game, but may not be everyone’s cup of tea.

But Harmonix has confirmed that another mainstream Rock Band game is in the works:

“The Harmonix development team are working on what is effectively the next game, or ‘Rock Band 3′. We arent standing still we will keep moving into new areas and look at new technologies that our platform holder partners are also developing, such as Project Natal from Microsoft. We’re working with them to pull some things together.”

The company also said that they’re considering doing another Rock Band title focused on a specific artist, like the Beatles title due out September 9.  Rock on!

And now, a Swedish sand castle

July 9th, 2009

Sandcastle in Battlefield 1943

Sandcastle in Battlefield 1943

I found a sand castle in Battlefield 1943 today.  Spotted on the smaller island alongside Guadalcanal.  Apparently there’s one on Wake Island as well.

It’s Swedish. EA DICE is based in Stockholm, after all.

Guadalcanal

Halo 3: ODST multiplayer maps preview

July 7th, 2009

Halo 3: ODST

Bungie treated us today to a peek at the new multiplayer maps that will ship with Halo 3: ODST this fall.

Halo 3: ODST map - Herectic

The first map, Herectic, is a recreation of the Halo 2 map ‘Midship’, once again aboard the Covenant vessel Pious Inquisitor.

Halo 3: ODST map - Citadel

Citadel will be a smaller map, which means fast reflexes will be the key to victory.

Halo 3: ODST map - Longshore

Finally, Longshore will be a costal large-scale, complex map with a bigger emphasis on strategy.

In addition to these three maps, Halo 3: ODST includes all of the original Halo 3 maps, as well as all maps released for it since.  That includes the Heroic, Legendary, Cold Storage and Mythic map packs, brining the total number of maps in Halo 3: ODST to 24.

Halo 3: ODST will be released on September 22.  The game is a standalone expansion to Halo 3, and doesn’t require a Halo 3 disc to play the multiplayer content from the original game.

Now, I will rant about advertising

July 5th, 2009

Live Experience Avatars

Warning: This is a long post, especially for this blog.  I’m annoyed about the ads coming to Xbox Live.  I’ve got an argument to present, and I’m going to do it at length, and in a largely unedited form.  I may even be a little obnoxious, but not as obnoxious as Microsoft is being, I think.  You probably have something better to do than to read it.  I know I had better things to do than to write it.  But I did, and you’ve been warned.

There’s quite a bit of talk going on about the new Silverlight-powered ads that are coming to the Xbox 360 Dashboard.  Xbox PR guy Major Nelson produced a blog post meant to calm everyone down by saying that the ads would be placed “organically” in the dashboard and would not interfere with the Xbox Live experience.

I’m not sure how that’ll work — I don’t care for clutter, so the only place to put them without being annoyingly distracting is in the middle of the content, which would be annoyingly annoying.  But let’s talk about that, shall we?

Ads for Gold Subscribers

This gold bar means you make enough money from me already.The major complaint most people, including myself, has is that the ads will be shown to Xbox Live Gold subscribers, who are paying for subscriptions.  The obvious alternative is to show ads only to Silver subscribers, who aren’t paying (and can’t play online).

Here’s the math.  Microsoft claims that there are over 17 million Xbox Live subscribers, over 10 million of whom have Gold accounts, which are required to play online games.  Each of those Gold subscribers pay $49.99 U.S. a year for access to the service, if they purchase one year at a time — and nearly double that if they pay monthly.

If I’m capable of basic math, that’s in the neighbourhood of half-a-billion dollars that Microsoft is collecting from Xbox Live subscribers, if we assume a $50/year average.  That’s not counting money earned from Microsoft points purchased for downloads on the service, or for the games and console themselves.  Y’know… those things game makers used to profit from.

More profit is good profit

(What Microsoft Sees)So, Microsoft, in its wisdom, has decided that $500 million is not enough money to supplement the money it already makes off of the actual console and its games and the things you can download off of the service.  Now, it wants to open up that 17-million user base as an advertising market.  As a business, that’s hard not to pass up.  After all, when you have millions gathered in one place, virtual or otherwise, it’s hard not to sell them something.

On the other hand, the online services for the PS3, Nintendo Wii, Nintendo DS and most PC games, most of which are not ad-supported, are all free.

Now before people start jumping up and down with the obvious retaliations, let me say two things:

  • I’m no Xbox fanboy — I play on other platforms as well and I’m obviously OK with openly criticizing Microsoft.  But that said, I like Xbox Live better than any other online service that I’ve used.  The PS3 is less usable, I find, and the voice chat is nowhere near as good.  That’s an essential for online games, especially Battlefield titles, which I adore.  The Wii is not a great platform for most online games that I like, and doesn’t have much of a social networking aspect.  So, despite the fact that Xbox Live seems to be the only one charging for its service, I’m genuinely OK with paying for it.  It’s a premium service, so I pay a premium price.  More on that later.
  • No, I’m not surprised that Microsoft is trying to make more money.  Of course, they’re a business.  I run a business, too. The mandate of a business is to make money for those that invest in it, and Microsoft certainly does what it can to fulfill that mandate.  However, annoying your customers is not a good long-term plan for making money, especially when you don’t have a monopoly.

So what?  Cable TV has ads.

Yes, it does.  What a brilliant observation.  And for that reason, TiVo and other DVR (or PVR) systems are becoming more and more popular. Many people now opt buy television programs on DVD rather than watch them when they are originally broadcast. Others download them from the Internet, often illegally, advertisement-free.  In other words, ads annoy people and when a viable alternative to watching them exists, people tend to choose it.

Yes, advertisements on cable television are something that we’ve all gotten used to.  That doesn’t mean that they don’t suck.  But, if the advertising money wasn’t there, cable TV would cost more.  After all, it costs money to produce the shows, and as consumers we’re only paying for general access to the service.

But that’s not the case with Xbox Live.  To play Xbox Live, you must have first purchased an Xbox 360 console, which currently ranges from $199.99 to $399.99 depending on the model you choose.  You also need to purchase games, which usually cost $59.99 when they’re new.  So, after you’ve spent at least $260 on a new console and game, you need to pay another $50/year, at least, to play online after the first free month expires.

A little math.

For some of us, we’ve also invested time and/or money replacing our dead consoles (red ring!).  I’ve spent both, since my third Xbox 360 failed after my extended warranty was up, leaving me to buy a new console.

Are we learning yet?

No sense in fighting it.

I’ve seen this response, too.  If you read the comments on Major Nelson’s blog post above, some people want to point out that advertising is everywhere anyways, and that there’s no use/sense/point in protesting these.  It won’t change anything.

But here’s what they’re forgetting: we’re the consumers.  We are the people on which the entirety of the business depends on.  Whether or not Microsoft “gets away” with this is our decision.  If we pay for a service full of ads, they’ll keep them there.  Maybe even add more down the road, testing that boundary.

If we all migrate to the PS3 or other platforms, well, that will be the end of it.

They will get away with it.

That’s my prediction.  We’re all going to make a fuss about it, like I’m doing here.  Microsoft will add the advertisements anyways, and enough people will be indifferent to it, or like the games enough, that they will put up with the ads and Microsoft will make its extra cash.

After all, we’ve made an investment in the console by purchasing it.  The alternative, if you don’t already own a PS3, is to spend more money — assuming you still want to play games.

Organic.  Also, subtle.
Organic. Also, subtle. (OK, that one probably wasn’t fair.)

For now.

But in the next generation, will we forget about it?  Will Microsoft have muddied the Xbox brand with enough to make us buy a PlayStation 4 in the next generation?  Or will Major Nelson be right about the ads “enhancing” the service somehow?

It’s my opinion that jamming more ads in our faces — no matter how much you try to camouflage them, no matter how “organically” they are implemented, no matter how “enhancing” they’re meant to be — is only going to dilute the quality of the service.  Content is king.  When you try to make the ads the content, the content sucks. When the content sucks, nobody wants to buy it.

I said I’m happy paying for Xbox Live because it’s a premium service.  The things that make it that way are its cleanliness, its functionality (I see some complaining of Dashboard issues, but it works great for me), and its features.  It’s not bothersome to use.

But ads are a bother.  So much so that if another one of the consoles is able to fix up its system well enough to make it a better alternative to Xbox Live (Sony, I’m talking to you), these ads may make me an easy convert.

So listen up, Microsoft

I said 'back off!'I’m a Gold subscriber.  I’ve defended the Xbox 360 against its competition here.  I’ve recommended to friends that they choose the Xbox 360 over the PS3, and they’ve listened.  This blog is practically a free advertisement for the console and its many fine games.  I had my first Xbox 360 console fail three times. That’s frustrating, but I didn’t give up on it. When my warranty was up, I bought another console.  An Elite model, mind you.  I’ve praised the speed of the repair/replacement service when I had to send my fried Premium console in.  I buy downloadable content.  Microsoft, I’m one of your better customers.

I don’t want more ads on my Xbox Live Dashboard.  I want to play games.  That’s all I want to do.  Don’t sell me cars.  Don’t sell me clothes.  Don’t sell me food.  Don’t sell me anything that isn’t video games, and don’t be pushy about that, either.

Instead, you can make more money by making more games, expanding existing games, and generally producing actual content to sell me. That’s the stuff I like you for.  That’s the stuff I invite you to sell to me.  That’s the stuff I’m paying for.  And that’s the stuff I and other bloggers post happy things about, which helps you sell more games.  (You should have your Marketing and PR department pay your ad sales department to not sell ad space.)

Don’t sell my eyes to other people.  They’re not looking at your ads, and they’re not for sale.

I’m not paying you to look at ads, that’s stupid.

Battlefield 1943 gets a date

July 2nd, 2009

Battlefield 1943

The Xbox Live Arcade incarnation of the Battlefield series has now been dated.  Battlefield 1943 will be released as a downloadable title on July 8.

Battlefield 1943 is a sequel to the original Battlefield title, Battlefield 1942.  The game takes place during World War II in Pacific locations, and uses the Frostbite game engine that EA DICE developed for Battlefield: Bad Company, complete with the destructible environments.

The game will be online-only, featuring the classic Conquest-style game mode on three multiplayer maps.  Once the Xbox 360 community collectively racks up 43 million kills, a fourth map will be released.

Meanwhile, Battlefield: Bad Company 2 is still in the works for a release in early 2010.