Three things Battlefield: Bad Company needs
July 28th, 2008 |
Yep, another post about Battlefield: Bad Company. The game’s just crazy fun, and (in my opinion) one of the best Xbox 360 titles out there right now.
But it’s not perfect, and there are a few things I’d like to see added. I’m leaving out Conquest mode, because that’s coming, and it’s already been discussed. So, in no particular order, here they are:
1. Team-Wide Communication
In Bad Company, teams are divided into squads of 3-4 people. The idea is that a smaller squad is easier to coordinate, so you can have a few people working towards a goal, avoiding the chatter of the entire team. You can communicate with your squad over voice chat — but there’s no good way to get in touch with other members of your team.
In theory, this may sound like a good thing–but in practice there are problems. I run into this quite frequently, as I usually play with the Support kit. The Support solider’s job is to heal teammates, repair vehicles and provide helpful ranged attacks and cover fire.
I have 78 teamkills according to Battlefield.com. Exactly zero of those are intentional. Almost all of those kills are from the mortar strike.
I’m careful, but sometimes there’s just nothing you can do to stop a teammate from running under a mortar strike you’ve just called in. Yesterday, for example, I managed to get two team-kills when I called a strike on an island on End of the Line. The strike was called to take out two opponents on the island. In the time between my calling the mortar strike and it actually landing, a helicopter on my team managed to kill the two enemies and land on the island to repair itself. Instead, my strike landed on the chopper, killing my two teammates.
Maybe it’s my fault for calling the strike with a helicopter in the area, but it would have been nice to warn those guys “don’t land there!”, or at least apologize for the kills. Instead, I wasn’t able to say anything, and one of the guys intentionally killed me the next time he saw me.
I’d like to see them keep squad chat as the default, but provide a push-to-talk for team-wide communication, much like the Big Team Battle mode in Halo 3. That way, you can keep the small-team coordination down but issue warnings when you have information useful for either your entire team, or anyone not in your squad.

Mortar strikes are effective ranged weapons–until your team members unwittingly charge into the target area.
2. Boot to Kick
I can easily forgive the guy who killed me after the mortar-chopper fiasco. Although it wasn’t intentional, it was my strike that took out the chopper and the guy wanted to let me know he was unhappy about it. (After all, he couldn’t do so vocally.)
But there are also those who team-kill with a more malicious intent–the most blatant being over the artillery strike. The artillery strike is a strong weapon that allows you to call in a massive attack on specific areas of a map, once every 30 seconds or so. With the strike, you can do a lot of damage from afar, taking out enemy vehicles, snipers or groups of opponents. It’s a fairly quick way to get points, if you’re good at it. There are a few trophies and patches that can be earned through using the strike, including the Big Guns trophy, which contribute towards two Xbox 360 achievements.
Apparently, some people feel entitled to use the strike themselves, to the point where they’ll kill a teammate who is using it. I’m willing to call out one such douchebag, whose gamertag is Imperial Fleet. This guy repeatedly killed members of the team to use the strike, sometimes even destroying the machine itself (meaning he has to wait for it to respawn). If you look him up on Battlefield.com, he has 985 total kills, and 230 team-kills — meaning that for every four kills this guy gets, he kills a team-member in the process. Just horrible.
Stats like these do not inspire confidence.
A player gets kicked from a round automatically if they get a score of -150, which means they killed 10 teammates without earning any positive points. But that doesn’t seem to be enough to stop people from being jerks. Team members should have the ability to vote against a player, and if enough people want them out, they go. Either that, or kick them after a certain, lower number of team-kills.
3. Parachutes
One of the funnest things to do in Battlefield 2: Modern Combat was to take the helicopters across a map quickly and parachute into an objective. Bad Company doesn’t have parachutes–meaning that you’re pretty much comitted to landing your helicopter or dying in it. The game even has an achievement called Darwin’s Parachute, which is earned by falling from a chopper without a parachute (and dying).
So what’s the deal? Parachutes are fun for both sides, whether you’re gliding down with one, firing off rockets as you descend, or a sniper taking the parachuters.

Helicopters in Battlefield 2: Modern Combat (left) had more options, including parachutes and space for multiple gunners and passengers. Battlefield: Bad Company (right) removes the chutes and cuts occupancy down to a pilot and a gunner.
There are updates coming–Conquest mode (the main game mode in every other Battlefield title) will be along shortly, as well as private games and clan support.
But despite this room for improvement, Bad Company is an incredibly fun (and addictive) game to play. It’s been receiving great reviews, so if you’re not already playing it, check out more reviews and ways to buy Battlefield: Bad Company.
So that’s my take–what about yours? What would you like to see added to Bad Company?
#1 Berg
September 15th, 2008 at 6:28 pm
I loved this article, i have to say, especially because I agree wholeheartedly with all of the above. There are one or two things I would like to see though.
1. CoD4 is, and will probably always be one of my favorite games of all time. That being said, I sorely miss the ability to start a map on your lonesome. I regularly did this on CoD4 just to try out a new spot, a new approach to the target, where the grenade lands if I throw it from a selected spot at a selected angle, or just to get acquainted with the map if I felt I needed it.
On BF:BC though, you have the choice to invite friends to a private game, or join one. That’s it. It might sound weird, but the best players in CoD4, i found, were those that leapt into “training” once they saw someone in a spot they didn’t know about simply because you don’t have time to explore things like this when there’s 10 suicidal maniacs with tanks and explosives hunting you.
2. Remove knife-attack delay!!! My god how I despise that delay! In the game, I find I have to stop running way, way, way before I get to a door / enemy, and push the knife button long before I’m actually close to the target. This is the single biggest flaw in the game, without a doubt. It makes the game feel slow and dull at times. Some might say that it’s more realistic with a delay, but if I wanted to play a simulator, I would buy one.
3. There is a flaw with the mortar-strike that I learned the hard way. When you’re sitting in a bush for cover/stealth, and want to call a mortar-strike, you have to move out of the bush and then call in the mortar-strike. If you don’t, it will land on your head, and seeing as you’re playing Support, most likely on your team as well.
4. I would like to see the bullet from a sniper rifle fall after a set amount of traveling distance, like has been the case in other BF games. I don’t know why, but pulling off a long-distance shot just doesn’t feel as good when the bullet goes straight ahead for miles. This one will probably be unpopular though…
That’s my take
#2 unknown
March 12th, 2010 at 6:28 pm
1 more thing is that u should be able to punch people and you should be able to like slide under things.i.e. when u are getting attacked, why not be able to climb under a those long -shed things like in end of the line in conquest at the RU base? or be able to get in enemy vehicles and kill them inside?my fav game tho and i agree sbout the best xbox 360 title thing.
#3 Colin Temple
March 13th, 2010 at 1:35 am
These things are generally taken care of in Bad Company 2.
1) There’s still only squad-level communication in BF:BC2, but no teamkills mean warning team members is no longer necessary, and now you can just work with a squad to get things done like you’re supposed to. The option to communicate with specific out-of-squad people more quickly would be nice, but it works.
2) Boot to kick isn’t really needed as much without the teamkilling, either.
3) Parachutes are back. Not only can you parachute from helicopters, but you can open your shute when leaping from a tall building or cliff. In some levels, you spawn above a drop point. Plus, transport helis like in BF2: Modern Combat are back as well. I love it.